Tilting Game was made as a way for me to make a simple game from my childhood. At the time, I wasn't great at thinking small, so I needed something with an existing foundation. That's when I remembered Labyrinth which was a physics-based game built around trial and error, where the goal was simply to reach the end without falling into holes.
The game itself is solid and, with a somewhat replayable experience designed with speedrunners in mind. It also includes customization which let players change both the ball and the background skybox. While the feature is poorly implemented, figuring out how to add it taught me how to properly implement customization in future projects.
Making this game was a good learning experience for me, as it was my first time working in a 3D environment. It introduced me to Blender for asset creation and allowed me to experiment with world-space UI in Unity, a concept I hadn't explored before.